Global gamification healthcare app market to reach $4.48b by 2024
It is driven by increasing chronic diseases such as cardiovascular conditions, cancer, obesity, and diabetes.
The global market for gamification in healthcare apps is set to hit $4.48b by 2024. The market is expected to grow at a rate of 21.4% annually from 2024 to 2034.
The increasing prevalence of chronic conditions such as cardiovascular diseases, cancer, obesity, and diabetes is driving the demand for gamified health applications.
The Organization for Economic Co-operation and Development (OECD) reported that over one-third of adults suffer from long-term illnesses, with 43% of the low-income population affected by chronic diseases.
The costs associated with these conditions are also expected to rise substantially in the coming years.
Gamification in healthcare has gained momentum due to its successful integration into educational technologies, its wide applicability in health management, and advancements in AI and machine learning within wearable and handheld devices.